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    Javier Mejia.

    Lead Roblox Developer · Luau

    Senior Roblox gameplay engineer with 10+ years on the platform shipping live-service titles across firebit, LFG Studio, Suit Up Games, and freelance work. I write strict type-safe Luau on top of server-authoritative architecture and obsess over the polish details that define great gameplay: combat, pets, customization, and live-ops engagement loops. Author and co-author of widely used open-source Wally packages (Replica, Maid, Util, ProfileDB, Analytics, Freshynoid, red). Own features end-to-end across code, VFX, UI, and animation, and lead teammates technically.

    50M+

    Players Reached

    10+ Yrs

    Shipping Live Games

    4 Studios

    Led Programming At

    10+

    Roblox Titles Shipped

    Technical Skills

    Specializations

    Server-Authoritative Architecture
    Anti-Exploit & Security Validation
    Performance Profiling & Tuning
    Live-Ops Systems
    Gameplay Feel & Polish
    VFX & Particles
    AI / NPC Behavior
    UI / UX Systems
    Data Persistence at Scale

    Roblox Stack

    Roblox Studio
    Rojo
    Wally
    React-Lua
    Fusion
    Redux

    Languages

    Luau (strict typed)
    TypeScript
    JavaScript
    SQL

    Web & Backend

    Next.js
    Express
    Node.js
    REST APIs
    Supabase
    MongoDB
    MySQL

    Tooling

    Git
    GitHub Actions (CI/CD)
    Blender

    Experience

    Lead Software Developer

    firebit

    Jul 2025 - Current
    • Lead developer and designer on Farm Craze, owning game architecture, gameplay systems, and live-service feature delivery end-to-end
    • Set engineering standards, code review practices, and reusable system architecture across all studio projects
    • Authored and maintained core open-source Luau packages used across every project: Replica (server-to-client state replication), ProfileDB (data persistence), red (gameplay framework), Maid, Util, and rojo-template (project boilerplate with GitHub Actions CI/CD)
    • Ship live-ops content updates on a recurring cadence, iterating from player feedback and analytics

    Lead Software Developer

    LFG Studio

    Aug 2024 - Jul 2025
    • Lead programmer across Sparkles Magical Market, Sparkles Roleplay, Noobz, Sweet Dreams, and an unannounced project (NDA)
    • Designed and shipped a server-authoritative weapons system covering combat/damage, perks, and projectile physics; resilient to client exploitation and reused across multiple titles
    • Built engagement and live-ops infrastructure: daily reward streaks, gacha/spinner, promo code redemption, marketplace and P2P trading, multi-currency economy, and tutorial/FTUE flow
    • Co-authored open-source Wally packages: Analytics, DailyRewards, Freshynoid (performant AI NPCs), and Node-Graph
    • Mentored junior engineers through pair programming, structured code reviews, and architectural guidance

    Lead Software Developer

    Suit Up Games

    Jun 2023 - Aug 2024
    • Lead programmer on Nerf Extraction, Blippi's Playground / Find the Blippis, and the original Sparkles Magical Market (later transferred to LFG Studio)
    • Contributed gameplay systems and features to Littlest Pet Shop and Max Mara Coats Adventure with licensed brand partners
    • Built a reusable company-wide project boilerplate with GitHub Actions CI/CD, speeding up new project bootstrap and standardizing deployment hygiene
    • Worked cross-functionally with artists, QA testers, producers, and game designers to ship features on tight live-service cadences

    Freelance Roblox Developer

    Self-employed

    Jun 2020 - Jun 2023
    • Launched live-service titles Survival Islands and Murder Escape as solo or lead programmer
    • Authored open-source projects including red (gameplay framework), a Luau weapons module, and UIKit (UI component library)
    • Delivered gameplay programming for short-form contracting projects across multiple studios